Struct Trajectory
struct Trajectory {
states: Vec<State>,
crises: Vec<CrisisDraw>,
}Expand description
A path’s draws read on the grid: the diffusive states, and its crises — each with the state at it and, under a trigger, at its sale.
Fields§
§states: Vec<State>§crises: Vec<CrisisDraw>Auto Trait Implementations§
impl Freeze for Trajectory
impl RefUnwindSafe for Trajectory
impl Send for Trajectory
impl Sync for Trajectory
impl Unpin for Trajectory
impl UnsafeUnpin for Trajectory
impl UnwindSafe for Trajectory
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more